‘Plague Inc.’ Developer Donates 250K To Coronavirus Response Efforts

According to a recent release this Monday, the developers and makers behind the hit video game “Plague, Inc.” are reportedly donating an amount of $250,000 towards efforts to combat the growing coronavirus pandemic.

Video Game Donation

As per NDemic Creations, which is the game’s parent company, the money donation will reportedly be split between the Coalition of Epidemic Preparedness Innovations (CEPI) and the World Health Organization’s COVID-19 Solidarity Response Fund. Furthermore, the hit indie video game will also be soon featuring in-game promotions that direct players to donate to the coronavirus response fund. Doing so would then unveil a new, free game mode where players will be tasked in stopping an outbreak.

“Eight years ago, I never imagined the real world would come to resemble a game of Plague Inc. or that so many players would be using Plague Inc. to help them get through an actual pandemic,” James Vaughan, creator of  the game, said. “We are proud to be able to help support the vital work of the WHO and CEPI as they work towards finding a vaccine for COVID-19.”

The game, which has the players simulate what it’s like to release a virus into the world, first debuted some eight years ago, eventually attracting more than 130 million players worldwide. And in 2013, the game was praised for raising awareness about serious global health issues and doing so in a nontrivializing manner.

“In this unprecedented pandemic with unprecedented needs, global cooperation is more important than ever,” Elizabeth Cousens, president and CEO of the UN Foundation, said. “I am so thankful to Ndemic Creations’ contribution to the COVID-19 Solidarity Response Fund. Their donation will support the World Health Organization’s lifesaving work.”

Additionally, the game managed to beat “Minecraft” as the most downloaded game on the Apple app store this year since it managed to gain a new surge of popularity and following because of the coronavirus pandemic that originally started back in China.

However, the game was banned by China from Apple’s domestic app store, citing that the game promotes nothing but “illegal content.” Nevertheless, the game continues to surge in popularity.

Video Game Scientific research has been strongly divided on whether violent video games are a key factor in increasing human aggression. Pixabay

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